When he finally runs out of things to say, you’ll regain control of Link. Much like in Ocarina of Time 3D, if Link is ever stuck as to where to go, he can enter the Sheikah Stone to get a hint on what he needs to do next. In the 3DS version, the Mask Salesman will reference the nearby Sheikah Stone. Lovely however, there’s actually a very important reason for this as you’ll soon find out… Oh, no problem! There’s another catch though he’s leaving in three days, so you’ll have to do all this before you run out of time. Turns out, if you can get your “precious item” back, he’ll teach you how to return to your normal form! There’s just one thing: bring him Majora’s Mask. This is one of those rare exceptions, as this guy is also from the land of Hyrule.Īpparently, he travels the world collecting masks of all sorts, but the Skull Kid stole a very important one from him: Majora’s Mask. While a lot of the characters in Majora’s Mask have the same model design as the ones in Ocarina of Time, they are not really the same characters. It’s scary already! Check out the waterwheel and such, then run upstairs and make for the double doors.Īs you approach them, however, a clip begins as the emotional Mask Salesman appears on stage behind Link. Press A to inspect the weird tree (looks like a Deku Scrub doesn’t it?) and go through the last entrance.Īfter going through a corridor with some crazy camera angles, you’ll enter a room where the door mysteriously closes behind you all on its own. Check it out if you like, then fly over to the final platform. Tatl will inform you of the thingy over on the other side (attempting to teach you how to use either Z or L targeting). Get in the flower and go around the tree, then straight for the platform. Once you make it, look off in the distance to see the fifth platform. The fourth platform is right behind it, so you can either try and fly around it, or go back to the second platform below and then go to the fourth platform. While you won’t be fighting enemies for a little while yet, these are very useful things to have, allowing you to briefly stun foes and make them vulnerable to attacks. Fly to the one on your left and open the large chest to get your very first item: Deku Nuts. From here, there are two platforms ahead. Get in the first flower and fly to the second platform. In this room, you’ll have to use these flowers to go from one island to the other. If you don’t make it to the platform, use the flowers to work your way back up and try again. Who needs ladders? Fly over to the other side of the room and either wait for the “flower-power” to wear out or press A to drop down early. Press and hold the A button to dive into the flower, then aim with the Analog Stick and let go of A to shoot up and fly around using a flower in each hand. You can press the button to get an explanation from Tatl if you wish. When you’re ready, stand atop the flower and you’ll see Tatl flash. For those of you who have played the prequel to this game, Ocarina of Time, this means no more annoying interruptions for every single new thing you encounter. One-sided love, eh? You now have the option of pressing Up-C on the N64 version, or Right on the d-pad in the 3DS version, when near something of interest and Tatl will tell you about it if you wish. She agrees to help you out… at least until you get back to Skull Kid. Go around the corner and Tatl will run after you. When you’re ready, go up to the door and press A to go through. Walk around and get used to spinning with A. Of course, that’s all your fault, right?Īt long last, you will regain control of Link, who is now an incredibly short Deku Scrub whose head is disproportionately large compared to his body. Well, that just sucks, doesn’t it? Tatl will try to stop you and lose her chance to stay with her buddies. When the dream ends, Skull Kid giggles at Link’s new fashion statement. Meany! It looks like he decides that Link’s horror at the previous comment is a gesture of war, because he takes this opportunity to send you in to a terrifying dream. Link lands on a pink flower and the Skull Kid will insinuate having done something horrible to Epona. If you’ve played Ocarina of Time before this, you’ll undoubtedly drool at Link’s cool new flips.Īnother short clip will begin of Link falling off of a ledge, after which you’ll get the privilege of watching a Windows 95 screensaver-worthy scene. Simply run towards a ledge and Link will automatically jump (depending on how far you’re holding the Analog Stick). This next area has a bunch of stumps sticking out of the ground and acts as a tutorial area, giving you a chance to practice your jumps. When you’re done playing around, run through the stump that the Skull Kid disappeared into.
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